Preview Test Build v86-90

July 14, 2020

UPDATE 7/17/2020: Thanks so much to all the testers who helped us work out the PTB for the Scythe Update!

 

The Scythe Update is now live! Read the final patch notes here.


-----------------------------------------------


UPDATE 7/16/2020: One more PTB update! Say hello to v90. Here's what's different from v88:

 

- Added 6 new Reaper opponents to the campaigns
- Enabled Reaper opponents in Training mode
- Enabled Reaper Tutorial
- Adjusted shape of the Scythe hitboxes (shortening the small blades on the shaft)
- Slightly reduced Scythe melee damage
- Adjusted Scythe ranged attack to make it easier to fire quick attacks from near the position of the blade
- Re-enabled ranked modes (Standard and Best of 3 matches will now count toward your rank again)
- Changed display of Replays to better show the timing of melee attacks
- Fixed bug causing Training opponents to eventually refuse to defend against ranged attacks
- Fixed Scythe positioning in left-handed mode
- Fixed bug causing the hitbox of the Crusader’s shield to be invisibly offset slightly towards or away from the hand holding it.
- Fixed bug that prevented one of the shoulders of the Avian armor to shatter properly on death
- Attempted another fix for the bug causing some weapons to briefly freeze during combat

 

 

-----------------------------------------------

 

UPDATE 7/15/2020: We've just released v88, the first update to the PTB. Be sure to download the update before you get back into it!

 

Here's what's changed since v86:

 

- Made Scythe projectiles smaller and faster 
- Increased Scythe melee damage
- Increased Scythe rotation speed
- Adjusted Scythe input rotation to allow for more intuitive control (hopefully)
- Adjusted Scythe melee “reload” settings to be more sensitive to the direction of the blade.
- Decreased maximum health of the Scythe’s “shield” bars.
- Slightly decreased size of self-hit collision volume for Reaper class
- Moved upper movement boundary 0.15m higher.
- Updated voice chat mute/unmute sound effects
- Improved Replay first-person camera movements during melee attacks
- Adjusted music volume to decrease by 25% when voice chat is active
- Added Recenter button to Campaign class select menu for PC versions
- Fixed bug causing scythe to occasionally follow the path of the player’s hands long after they stopped moving
- Fixed issue causing the helm to sometimes cover the camera in first-person replays
- Adjusted damage numbers to be slightly smaller and quicker
- Adjusted damage numbers to display further away from the camera during first-person replays
- Attempted fix for bug causing some weapons to briefly freeze during combat

 

 

 

-----------------------------------------------

 

Here's the complete notes for PTB v86 (the first preview of the upcoming Scythe Update)! There's a few bug fixes and balance changes in addition to the new features. We'll keep updating this post as new updates to the PTB come out!

 

 

FEATURES

 

  • New class: the scythe-wielding Reaper

  • Added voice chat for multiplayer games (Quest/Rift only)

  • 2 new helms added to the Armory

  • Added first-person camera mode for GIFs

  • Increased maximum damage bonuses in Balanced multiplayer matches

 

 

BALANCE

 

  • Knight

    • Adjusted melee “reload” settings to be slightly less dependent on rotational changes (partially reverting previous changes)

 

  • Duelist

    • No change

 

  • Monk

    • Very slightly reduced Staff melee damage

 

  • Ninja

    • Slightly reduced ranged attack energy cost (and ongoing charge-up cost)

    • Slightly increased Katar melee damage

 

  • Crusader

    • Very slightly reduced Shield health and regeneration

    • Slightly reduced ranged attack damage

    • Reduced amount of shield health regained from blocking with flail

 

  • Reaper

    • First appearance

 

BUG FIXES

 

  • Added safeguards to prevent issue in which players ended up with negative coins

  • Fixed issue preventing first-time players from reaching the main menu

  • Fixed bug causing players to get stuck in a Network Error loop when retrieving match info

  • Fixed private match settings menu sometimes staying up after quitting to main menu

  • Fixed bug causing Monk opponents in Training mode to defend with the wrong hand

  • Fixed rare issue causing tutorial slow-mo to be maintained in menus

  • Polished death slowdowns in Replays

 

 

Please reload

Recent Posts

August 7, 2020

July 18, 2020

June 21, 2020

June 15, 2020

April 17, 2020

Please reload

A game by E McNeill.