Preview Test Build v86-90

July 14, 2020

UPDATE 7/17/2020: Thanks so much to all the testers who helped us work out the PTB for the Scythe Update!


The Scythe Update is now live! Read the final patch notes here.


UPDATE 7/16/2020: One more PTB update! Say hello to v90. Here's what's different from v88:


- Added 6 new Reaper opponents to the campaigns
- Enabled Reaper opponents in Training mode
- Enabled Reaper Tutorial
- Adjusted shape of the Scythe hitboxes (shortening the small blades on the shaft)
- Slightly reduced Scythe melee damage
- Adjusted Scythe ranged attack to make it easier to fire quick attacks from near the position of the blade
- Re-enabled ranked modes (Standard and Best of 3 matches will now count toward your rank again)
- Changed display of Replays to better show the timing of melee attacks
- Fixed bug causing Training opponents to eventually refuse to defend against ranged attacks
- Fixed Scythe positioning in left-handed mode
- Fixed bug causing the hitbox of the Crusader’s shield to be invisibly offset slightly towards or away from the hand holding it.
- Fixed bug that prevented one of the shoulders of the Avian armor to shatter properly on death
- Attempted another fix for the bug causing some weapons to briefly freeze during combat





UPDATE 7/15/2020: We've just released v88, the first update to the PTB. Be sure to download the update before you get back into it!


Here's what's changed since v86:


- Made Scythe projectiles smaller and faster 
- Increased Scythe melee damage
- Increased Scythe rotation speed
- Adjusted Scythe input rotation to allow for more intuitive control (hopefully)
- Adjusted Scythe melee “reload” settings to be more sensitive to the direction of the blade.
- Decreased maximum health of the Scythe’s “shield” bars.
- Slightly decreased size of self-hit collision volume for Reaper class
- Moved upper movement boundary 0.15m higher.
- Updated voice chat mute/unmute sound effects
- Improved Replay first-person camera movements during melee attacks
- Adjusted music volume to decrease by 25% when voice chat is active
- Added Recenter button to Campaign class select menu for PC versions
- Fixed bug causing scythe to occasionally follow the path of the player’s hands long after they stopped moving
- Fixed issue causing the helm to sometimes cover the camera in first-person replays
- Adjusted damage numbers to be slightly smaller and quicker
- Adjusted damage numbers to display further away from the camera during first-person replays
- Attempted fix for bug causing some weapons to briefly freeze during combat






Here's the complete notes for PTB v86 (the first preview of the upcoming Scythe Update)! There's a few bug fixes and balance changes in addition to the new features. We'll keep updating this post as new updates to the PTB come out!





  • New class: the scythe-wielding Reaper

  • Added voice chat for multiplayer games (Quest/Rift only)

  • 2 new helms added to the Armory

  • Added first-person camera mode for GIFs

  • Increased maximum damage bonuses in Balanced multiplayer matches





  • Knight

    • Adjusted melee “reload” settings to be slightly less dependent on rotational changes (partially reverting previous changes)


  • Duelist

    • No change


  • Monk

    • Very slightly reduced Staff melee damage


  • Ninja

    • Slightly reduced ranged attack energy cost (and ongoing charge-up cost)

    • Slightly increased Katar melee damage


  • Crusader

    • Very slightly reduced Shield health and regeneration

    • Slightly reduced ranged attack damage

    • Reduced amount of shield health regained from blocking with flail


  • Reaper

    • First appearance




  • Added safeguards to prevent issue in which players ended up with negative coins

  • Fixed issue preventing first-time players from reaching the main menu

  • Fixed bug causing players to get stuck in a Network Error loop when retrieving match info

  • Fixed private match settings menu sometimes staying up after quitting to main menu

  • Fixed bug causing Monk opponents in Training mode to defend with the wrong hand

  • Fixed rare issue causing tutorial slow-mo to be maintained in menus

  • Polished death slowdowns in Replays



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A game by E McNeill.