v108 Cloud Save Update

October 13, 2020


We've just launched v108, a minor update that introduces Cloud Saves and a few other improvements. Thanks to all the preview testers on the Discord who helped us test it!


Here's the changelog for v108:





  • Knight

    • Slightly increased Greatsword melee damage


  • Duelist

    • No changes


  • Monk

    • No changes


  • Ninja

    • Very slightly reduced Katar melee damage

    • Very slightly pushed back melee attack distance

    • Slightly increased size and damage of ranged attack projectiles

    • Slightly pushed back melee "reload" threshold, but also reduced minimum required pullback distance to allow for more consistent-feeling reloads.


  • Crusader

    • Very slightly reduced max shield health and shield regen speed

    • Slightly increased amount of shield health regained when blocking with flail


  • Reaper

    • Very slightly reduced Scythe melee damage

    • Slightly increased max shield health and shield regen speed


  • Samurai

    • Slightly increased Katana melee damage

    • Slightly increased max shield health

    • Adjusted shield bars to be easier to better show shield size





  • Added Cloud Save system for Oculus devices

  • Fixed boundary system bug that caused players to register as being 5cm further back than their actual position

  • Slightly shrank size of the shoulder pauldrons on the Avian armor and adjusted hitboxes to be more accurate

  • Attempted fix for rare bug in which the class selection menu would never appear after joining a multiplayer match

  • Fixed bug causing "enter email" text to sometimes remain visible in recorded GIFs

  • Fixed minor rendering and controller rumble bugs for Quest 2

  • Fixed color space issue causing changed colors on original Quest

  • Fixed display of player names on health bars in Replays/GIFs

  • Fixed fog settings on jumbotron sprites

  • Fixed audio bug that caused some sound effects to be skipped



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A game by E McNeill.